T&F

TRUTH & FAITH

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    // private variables
	private float speed = 10.0f;
	private float turnSpeed = 25.0f;
	private float horizontalInput;
	private float forwardInput;
	
	// Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
		horizontalInput = Input.GetAxis("Horizontal");
		forwardInput = Input.GetAxis("Vertical");
		// moves the car forward based on vertical input
        transform.Translate(Vector3.forward * Time.deltaTime * speed * forwardInput);
		// rotates teh car based on horizontal input 
		transform.Rotate(Vector3.up * Time.deltaTime * turnSpeed * horizontalInput);
    }
}

Leave a Reply

Your email address will not be published. Required fields are marked *